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Notation and the components of a vector

Before we can discuss the analytical approach to dealing with vectors, we need to learn how to write them down. One method has already been mentioned. This uses the relationship between a position vector and a point in tex2html_wrap_inline539 to write a vector as an ordered n-tuple. For instance, the vector (3,-1,4) points three units toward the x axis, one unit down the y axis, and 4 units along the positive z axis. As we move into higher dimensions than three, we just add more numbers to the list. So, in tex2html_wrap_inline539 , the vector tex2html_wrap_inline617 is just the same as the ordered n-tuple tex2html_wrap_inline621 where the numbers tex2html_wrap_inline623 are called the components of the vector tex2html_wrap_inline617 .

Another method of writing vectors involves the ideas of scalar multiplication and the addition of vectors. We start by creating a set of vectors called basis vectors. These vectors have two important properties.

  1. The basis vectors are all unit vectors. This means that they each have a length (or magnitude) of exactly 1. Usually we write unit vectors with a ``hat'' over them instead of an arrow. So if tex2html_wrap_inline583 is a unit vector, we would usually write it as tex2html_wrap_inline631 .
  2. There is one basis vector for each direction in which we can move. In three dimensions, this gives us three basis vectors, one along each coordinate axis. The basis vector that points in the direction of the +x axis is called tex2html_wrap_inline635 . The vector pointing toward the +y axis is called tex2html_wrap_inline639 and the vector in the z direction is called tex2html_wrap_inline643 .

If we want a vector that points three units along the +x axis, we can simply multiply the vector tex2html_wrap_inline635 by the scalar 3 to get tex2html_wrap_inline649 . We can do similar things to get the vectors in the y and z directions. Now, if we add up these vectors, we'll have a vector which points out in some direction determined by the components of the vector. Thus, the vector (3, -1, 4) could be written as tex2html_wrap_inline657 .


Vector Calculus
Mon Jul 14 10:10:30 MST 1997